Adobe Certified Instructor Todd Perkins makes ActionScript fun in
ActionScript 3.0 Projects: Game Development . He explains the principles of game design and development, then shows how to overcome game-making challenges to create all kinds of games. Todd teaches developers how to deal with case sensitivity, create dynamically moving enemies, add event listeners, determine a win or loss in a game, and add additional features and artificial intelligence. Each set of tutorials covers how to build a game from scratch. Exercise files accompany the tutorials.
Introduction
1. Creating a Shooter Game
2. Creating a Ping Pong Game
Overview of the game | 0:53 | 0.9 MB |
Making the ball bounce | 5:31 | 7 MB |
Creating and moving a paddle | 8:11 | 12 MB |
Bouncing the ball off the paddle | 6:39 | 11 MB |
Using math to calculate the angle of a bounce | 6:46 | 9.9 MB |
Developing the enemy's artificial intelligence | 7:05 | 11.8 MB |
Keeping track of points | 5:07 | 9.6 MB |
Determining a win | 7:13 | 13.1 MB |
Adding sound | 3:00 | 6.2 MB |
3. Creating a Word Guessing Game
Overview of the game | 1:19 | 1.5 MB |
Loading words from an external file | 3:17 | 3.8 MB |
Creating an array of words | 2:34 | 3.2 MB |
Choosing a random word | 2:24 | 3.1 MB |
Placing letters in individual textfields | 6:08 | 9.5 MB |
Styling text | 3:28 | 6.8 MB |
Creating underlines to show where letters are | 4:10 | 6.6 MB |
Making guesses | 4:38 | 8.2 MB |
Creating a list of incorrect guesses | 3:45 | 5.4 MB |
Dealing with case sensitivity | 3:20 | 4.6 MB |
Winning the game | 5:51 | 11.3 MB |
Losing the game | 4:43 | 8.5 MB |
4. Creating a Blackjack Game
Overview of the game | 1:21 | 1.2 MB |
Building the CardDeck class | 6:05 | 6.8 MB |
Creating an array of associative arrays | 4:56 | 4.4 MB |
Creating a deck of cards using associative arrays | 4:17 | 6.5 MB |
Shuffling the deck | 5:55 | 8.4 MB |
Drawing a card | 4:59 | 8.3 MB |
Preparing the FLA file | 4:02 | 4.9 MB |
Creating the player variables | 3:11 | 4.4 MB |
Making cards from the card deck | 6:26 | 11 MB |
Calculating your score | 4:24 | 8.3 MB |
Creating the enemy | 5:27 | 9 MB |
Creating enemy artificial intelligence | 3:24 | 5.6 MB |
Staying with the Stay button | 3:55 | 7 MB |
Determining a win or a loss | 4:08 | 6.4 MB |
Playing multiple games | 3:32 | 6.6 MB |
Troubleshooting your game | 6:44 | 9.9 MB |
5. Creating a Slider Puzzle Game
Overview of the game | 1:03 | 1.4 MB |
Creating 2D arrays | 3:31 | 3.4 MB |
Creating tile arrays | 4:15 | 5.3 MB |
Placing tiles | 6:06 | 8.1 MB |
Adding event listeners to tiles | 3:31 | 5.1 MB |
Moving tiles | 7:32 | 10.2 MB |
Animating tile movement | 6:34 | 11.9 MB |
Choosing a random blank tile | 3:45 | 6.2 MB |
Randomizing tile placement | 4:41 | 9.2 MB |
Setting target positions | 6:07 | 10.2 MB |
Determining a win | 8:50 | 15.5 MB |
6. Creating a Tank Battle Game
Overview of the game | 1:18 | 1.3 MB |
Capturing key presses | 5:42 | 7.5 MB |
Moving the tank | 2:23 | 3.7 MB |
Limiting tank movement | 2:33 | 3.1 MB |
Aiming the tank's gun | 6:46 | 10.3 MB |
Creating the Bullet class | 3:11 | 3.7 MB |
Connecting the Bullet class to the main timeline | 2:45 | 3.9 MB |
Firing bullets | 6:24 | 11.5 MB |
Animating the bullet with trigonometry | 4:57 | 6.9 MB |
Creating gravity | 2:24 | 4 MB |
Detecting collisions with walls | 6:47 | 10.2 MB |
Detecting collisions with the enemy | 2:18 | 3.9 MB |
Making the enemy move | 4:25 | 7.8 MB |
Making the enemy aim | 5:46 | 9.2 MB |
Making the enemy shoot | 4:40 | 7.4 MB |
Controlling the energy bars | 4:34 | 7.4 MB |
Winning and losing the game | 3:16 | 5.4 MB |
Playing the game again | 3:46 | 7.7 MB |
Adding additional features | 4:40 | 7.3 MB |
7. Conclusion
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