To fully take advantage of Flash CS3, it's necessary to have a comprehensive understanding of ActionScript 3.0. From manipulating movie clips and responding to user actions with variables to writing functions and conditional operators, ActionScript 3.0 in Flash CS3 Professional Essential Training covers the vital skills necessary to master ActionScript 3.0. Instructor Todd Perkins uses numerous hands-on examples--including two game-building exercises--to explore ActionScript's powerful features. Exercise files accompany the tutorials.
Welcome
Introduction | 0:39 | 0.8 MB |
How to use the exercise files | 1:24 | 1.2 MB |
1. Introduction to ActionScript 3.0
2. Communicating to MovieClips, Variables, and People
3. Using and Writing Functions
4. Responding to Events
Understanding event types | 1:28 | 1.7 MB |
Using a listener to catch an event | 3:14 | 2.9 MB |
Writing event handlers | 6:56 | 6.9 MB |
Responding to mouse events | 4:33 | 5.8 MB |
Responding to keyboard events | 5:45 | 6 MB |
Creating a link to a website | 5:26 | 5.6 MB |
Using the enterframe to create animation | 7:34 | 10 MB |
Using the timer event to control animation | 6:49 | 7.1 MB |
5. Understanding Classes
Understanding classes | 1:48 | 2.8 MB |
Writing a custom class | 4:21 | 4.2 MB |
Extending an existing class | 2:16 | 2.1 MB |
Understanding methods | 2:11 | 2.2 MB |
Public vs. private properties and methods | 2:46 | 2.9 MB |
Bringing a class object to the timeline | 14:16 | 18.8 MB |
Defining a document class | 8:13 | 9.6 MB |
Setting up a classpath | 6:20 | 8.8 MB |
Creating useful classes | 2:21 | 3.8 MB |
6. Decision-Making and Repetition
Understanding conditional statements | 1:36 | 1.9 MB |
Writing a conditional statement | 4:40 | 4.9 MB |
Understanding conditional operators | 1:37 | 1.4 MB |
Using conditional operators | 4:49 | 6.7 MB |
Setting up alternate conditions | 4:43 | 6.8 MB |
Writing compound conditions | 4:22 | 6.3 MB |
Understanding loops | 1:30 | 1.1 MB |
Creating a code loop | 2:58 | 2.6 MB |
Using a loop to generate instances of a class | 3:44 | 4.1 MB |
Placing loop-created instances | 6:05 | 7.3 MB |
7. Using Math...and Loving It!
Understanding the math class | 1:05 | 1 MB |
Using basic math operators | 1:46 | 1.6 MB |
Generating random numbers | 2:15 | 2.2 MB |
Using different techniques to round numbers | 7:43 | 9.3 MB |
8. Using Text and Arrays
Creating a text field | 3:27 | 4 MB |
Styling a text field | 6:28 | 6.8 MB |
Capturing data from a text field | 7:38 | 8.9 MB |
Loading external text | 8:25 | 11.9 MB |
Scrolling a text field | 5:14 | 9.6 MB |
Understanding arrays | 9:48 | 12.1 MB |
Using text and arrays to create a game | 8:24 | 11.2 MB |
Finishing the text game | 6:56 | 10.9 MB |
9. Creating a Memory Game with What You Already Know
Storyboarding your application effectively | 3:13 | 3.7 MB |
Writing a memory card class | 5:57 | 7.2 MB |
Writing a memory game class | 3:51 | 4.3 MB |
Adding graphics to cards | 9:20 | 12.9 MB |
Placing cards | 7:33 | 10.9 MB |
Deleting matches | 8:40 | 14.8 MB |
Resetting cards | 4:53 | 7.1 MB |
Handling incorrect matches | 5:14 | 9.8 MB |
Determining a win | 3:51 | 6.8 MB |
Adding additional cards | 6:47 | 12.6 MB |
Randomizing cards | 10:17 | 20.1 MB |
10. Using Advanced Graphic and Animation Tools
Drawing with code | 8:12 | 10 MB |
Creating a color change | 5:20 | 7.8 MB |
Generating a random color change | 6:58 | 9.6 MB |
Animating a color change | 4:50 | 5.7 MB |
Using filters | 3:30 | 3.6 MB |
Modifying filter properties | 4:13 | 5.3 MB |
Animating filters | 3:27 | 4.8 MB |
11. Working with Multimedia
Loading external images and Flash movies | 4:01 | 4.2 MB |
Communicating to loaded movies | 6:31 | 8 MB |
Loading sound | 4:06 | 4.3 MB |
Starting and stopping sound | 6:18 | 8.2 MB |
Pausing and resuming sound | 9:46 | 15.7 MB |
Managing the volume of sound | 5:41 | 9.3 MB |
Understanding Flash video connections | 1:00 | 0.8 MB |
Loading video | 5:33 | 5.7 MB |
Controlling video playback | 8:54 | 14.1 MB |
12. Adding Advanced Interactivity
Overview of creating a drag-and-drop game | 0:57 | 0.9 MB |
Creating drag-and-drop class | 12:07 | 16.9 MB |
Detecting collisions | 8:44 | 15.3 MB |
Responding to collisions | 9:01 | 16.5 MB |
Detecting a win | 4:02 | 6.8 MB |
Adding drop shadows | 3:43 | 6 MB |
Randomly placing objects | 7:20 | 14 MB |
13. Wrapping It Up
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