Covering the fundamentals of rendering, animation, and modeling, instructor Chad Perkins demonstrates how to push the limits of 3ds Max 9 for stunning effects. Chad starts with the application's basics, then goes on to discuss many of the key features of 3ds Max 9, as well as important principles of animation. He teaches users about creating and editing mesh, modifiers, architectural modeling, texture mapping, keyframe animation, rigging, basic kinematics, and much more. Exercise files accompany the tutorials.
Introduction
Welcome | 1:23 | 1.2 MB |
Using the exercise files | 1:05 | 1.1 MB |
1. Getting Started
2. Interface Essentials
3. Navigating Max
You gotta get a wheel mouse | 6:09 | 10.8 MB |
Highlights of the Navigation tools | 11:18 | 17.3 MB |
The Transform Gizmo (yes, "gizmo") | 5:13 | 9.5 MB |
Max's coordinate systems | 6:02 | 11.6 MB |
Selecting | 7:59 | 14.2 MB |
Freezing and hiding | 5:38 | 9.9 MB |
4. It's Time to Make Stuff!
Creating basic objects | 15:59 | 29.4 MB |
Sub-Object level | 7:37 | 14 MB |
Creating with Shapes | 10:54 | 19.8 MB |
3D text party time | 7:42 | 14.2 MB |
Making a 3D logo with Adobe Illustrator files | 4:18 | 6.7 MB |
Creating compound objects | 10:08 | 19.4 MB |
Architectural modeling 101 | 9:17 | 16.9 MB |
Using the Array tool | 8:12 | 13.5 MB |
5. Fiddling with the Stuff We Made
Using the three basic transforms | 6:53 | 12.5 MB |
Understanding modifiers | 15:04 | 27.4 MB |
Edit Mesh basics | 18:10 | 34.3 MB |
Box modeling | 10:51 | 19.4 MB |
Tricks with edges | 5:43 | 11.3 MB |
Using MeshSmooth and TurboSmooth | 5:49 | 10.9 MB |
Grouping essentials | 6:39 | 12.1 MB |
Cloning essentials | 6:32 | 11.9 MB |
6. Making Great Materials
Materials Editor basics | 5:41 | 9.1 MB |
Basic material parameters | 9:33 | 18.1 MB |
Adding a basic map | 5:29 | 10.3 MB |
Bump mapping | 5:43 | 10.6 MB |
The importance of Photoshop | 1:49 | 2.6 MB |
Specularity | 4:37 | 7.6 MB |
Opacity mapping | 4:18 | 7.9 MB |
Reflection/refraction | 9:58 | 18.6 MB |
Raytrace maps | 6:32 | 11.7 MB |
Other types of maps | 14:23 | 26.5 MB |
Other types of materials | 7:00 | 10.7 MB |
Free good materials! | 4:27 | 8.3 MB |
7. Applying Those Great Materials
UVW mapping | 8:02 | 15.2 MB |
Multi/Sub-Object materials | 7:06 | 13.1 MB |
Unwrap UVW | 10:19 | 19.1 MB |
8. The Basic Principles of Animation
Intro to the principles | 2:17 | 1.4 MB |
Squash and stretch | 2:15 | 4.5 MB |
Exaggeration | 1:43 | 3.4 MB |
Anticipation | 2:15 | 4.5 MB |
Follow-through | 1:34 | 3.1 MB |
Weight | 2:36 | 4 MB |
9. Intro to 3ds Max Animation
Intro to keyframe animation | 2:50 | 4.6 MB |
Animating in Max | 6:46 | 13 MB |
Adjusting pivot points | 2:10 | 3.9 MB |
Adjusting keyframes | 2:08 | 3.9 MB |
Animate almost anything! | 4:04 | 7.6 MB |
Trajectories | 4:45 | 8.4 MB |
Introduction to more advanced animation | 6:39 | 12.7 MB |
10. An Overview of Rigging
What is rigging? | 4:24 | 8.3 MB |
Using bones | 4:56 | 8.5 MB |
Parenting and inverse kinematics | 5:48 | 10.9 MB |
Animating a werewolf | 3:01 | 5.7 MB |
11. Character Studio Overview
Bipeds: Creating, altering, and animating | 8:27 | 16.3 MB |
Using motion capture files | 3:57 | 6.5 MB |
Linking Mesh to Biped | 6:26 | 10.9 MB |
12. The Oft-Overlooked Power of Lights
The difference lights make | 5:58 | 5.3 MB |
Types of lights | 6:55 | 13 MB |
Three-point lighting | 5:51 | 10.9 MB |
Light parameters | 11:04 | 20.4 MB |
Shadows | 8:13 | 15.4 MB |
13. Camera Basics
Introduction to cameras | 3:23 | 2.8 MB |
Creating cameras from View | 2:56 | 5.7 MB |
Types of cameras | 2:25 | 4.4 MB |
The importance of lens size | 4:30 | 8.4 MB |
Depth of field | 4:08 | 7.5 MB |
Camera navigation and animation | 7:30 | 14.1 MB |
14. The Power of Rendering
Introduction to rendering | 2:39 | 2.4 MB |
Default scanline rendering controls | 7:01 | 12 MB |
Adjusting the rendering environment | 4:27 | 7.2 MB |
Rendering parts of your scene | 3:27 | 6.4 MB |
Introducing mental ray 3.5 | 5:19 | 9.5 MB |
15. Intermediate Max Sampler
Video Post | 4:03 | 6.8 MB |
Particles and atmospherics | 7:29 | 14 MB |
Reactor | 4:45 | 8.3 MB |
Animation controllers | 2:41 | 5.1 MB |
Animation curves and the Dope Sheet | 4:32 | 8.4 MB |
Active shade | 1:57 | 3.5 MB |
Hair, fur, and cloth | 3:49 | 7.1 MB |
Global illumination=magic | 2:37 | 4.2 MB |
Space warps | 3:31 | 6.2 MB |
Render UVW template | 2:06 | 3.9 MB |
Conclusion
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